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Rules

Co-Directors Angela McMahon & Steve Dudeck

Coaches are responsible for conduct of players and parents.
Tournament directors reserves the right to remove anyone that is determined disruptive from the event. All coaches and participants are expected to read the following rules.  

ALL UMASS COVID PROTOCOLS will be strictly enforced:
Anyone attending the tournament not following the protocols will be removed from the tournament. 
You should stay home if you are feeling ill, particularly, if you are experiencing COVID Symptoms such as:
Temperature over 100.3F
New Loss of smell or taste
Muscle aches Sore throat
Cough Shortness of breath Chills
Headache Fatigue Congestion or runny nose
Gastrointestinal symptoms such as nausea, vomiting, diarrhea, loss of appetite

Current U.S. Lacrosse Rules will apply, as well as the following clarifications:

Safety of players is a top priority.
Rules are written with the safety of all players being of the utmost importance.
Officials have the authority to penalize any foul, unsafe play, or unacceptable behavior. Youth lacrosse should be fun, challenging and safe.

A central horn will be used.

Length of games will be two 20-minute periods.
1-minute halftime. 4-minutes between each game. Teams are expected to be ready to play immediately after the previous game ends.

Running time.
No timeouts. NONE!

2026 Division (US Lacrosse Rules) Full checking is allowed in 2026 if there are two USL officials officiating, one of which must have a local rating or higher.

2027, 2028, 2029 Division Modified checking in 2027, 2028 & 2029
a. The entire stick must be below the shoulder
b. The check must be down and away from the body
c. Offensive 3 seconds called if defense in checkable position.
d. 
A draw will be taken after each score.

2030 & 2031 Division No checking in 2030 & 2031 (7v7 Format) 7 Field Players + 1 Goalie on the field during play (8 per side).
a. No checking allowed. 
b. Offensive 3 seconds called if defense in checkable position.
c. Coaches cannot be on the field.
d. Goalie Clear after each score.

e. 2 Players are kept behind midfield (restraining) line.

Teams will limit the # of coaches on the bench area to 1 Head Coach and 1 Assistant Coach. 

A red card must be given for an intentional check to the head during full check games. 
2 Yellow Cards and player must sit the remainder of the game and may return to the next game. 
Red Card and player must sit the remainder of the game AND the next game.

  • Coach receiving 2 yellow cards must leave sideline before game continues. And may be asked to leave tournament. Coach or player receiving a Red card has to leave game and sit out next game. And may be asked to leave tournament. Refs have authority to regulate bench area. Refs have authority to end game early to keep games running on time.
  • 1 YELLOW Card (on COACH) a player from the field must be taken off and sit for 2 minutes, running clock, the field marshal at the table will keep time. Only head coaches are allowed to speak to the officials throughout any tournament. Coaches are expected to treat officials in a respectful manner, upholding the values and modeling good sportsmanship. This includes interactions between players, coaches, fans, and officials, as well as language and actions on the field, on the sidelines, in the stands, at the venue, and in the parking area before, during, and after the event.

All games will start will begin on time.
A central horn will be used to start and stop all games; including halftime.
Score will be kept at the table by a field marshal and reported to the scorer.
No jewelry allowed on players, unless for medical purposes, which must be disclosed to the officials and opposing coach prior to the start of the game.
All protective equipment must meet NOCSAE standards and be verbally certified by coach.
Mouth guards must be worn at all times.

Coaches may not call timeouts.
Officials may stop on field play for any reason he/she feels fit, examples include: serious injury, game equipment issues, sideline problems, etc. During this time, the clock will run.
If weather reaches certain temperature, then mandatory water breaks will be implemented.
All substitutions are handled on the fly or on a goal scored.
The shot must be released (out of stick) before (horn blows) time expires, in order for it to count.
Alternate possession. The team listed first on the schedule receives the first alternate possession. After the initial possession is awarded, the possession will then alternate.

8-Meters & Horn Situation

No 8-Meters are to be taken after horn blows for the half, or game.
If horn blows after a foul is called, and an 8-meter was awarded, the 8-meter will NOT be taken. 
8 Meter Shots: WILL NOT be played-out if the horn sounds for the end of the game or half.
(Situaiton 1: If a violation is called and an 8-meter awarded, and players are positioned for the 8-meter, and the horn sounds before the ball is out of the stick, the shot will not count.)
(Situaiton 2: If a violation is called and an 8-meter awarded, and the horn sounds, the 8-meter will not be taken.)
The shot must be released (out of stick) before (horn blows) time expires, in order for it to count. 
For all playoff games (1 period, 20-minute run time), officials will keep time, and determine when game ends.
During game play there is a centtral horn.


Tournament Format:

Schedule Found on Tourney Machine APP (https://tourneymachine.com/R106420)
Each team in each YOG division will participate in Pool Play. Efforts will be made to group similar playing abilities within Pool Play.

NOTE: Each team will participate in a minimum of 3 games, with the possibility for more. If a team has a 4th POOL PLAY game, that game will not count towards their standings (win/loss, GA). But will count to determine playoff eligibility for the opposing team playing their 3rd game.

Pool Play Games can end in a tie.

2-20 minute halves. (no timeouts)
1 Minute Half time.
4 Minutes between games.
Be ready to start your game. Game length may change due to time constraints or weather.

All playoffs may be 1 period of 20 minutes in length. Runtime. No timeouts. Officlas keep time on the field.

Check your division's playoff bracket on Tourney Machine.

The oldest players on your roster will determine which YOG Bracket your team will play in.

(Ex: If 1 player on your 2027 team roster has a YOG of 2026 - that team should be in the 2026 bracket. Failure to properly register your YOG will eliminate that team from playoff contention.)

Forfeits are scored 1 - 0

No timeouts during any games. NONE!

Pool Play Tie Breakers
Head-to-Head
Goals Allowed
Goal Differential
Head-to-Head Goal Differential  (1)
Coin Toss
Resolving Issues
All issues and disputes will be resolved by tournament directors, and will be final.
Score Reporting
Field Marshals will keep score at game.
Head coaches need to acknowledge the scoreboard at the Field Marshal table confirming the score.
Disputes of any nature are settled by the Tournament Directors and are final.

Playoffs & Ties 
1 period of 20-minutes may be played for all playoff games
No Halftime for playoffs
No Timeouts during playoffs. NONE.
For a playoff tie only, BRAVEHEART will determine winner (no subs, and goalie cannot score).

Refunds

No refunds, for severe wind and/or thunder and lightning delays, or any Act of God.

We cannot control the weather. If bad weather interrupts the tournament, we will attempt to get games in. We will attempt to make changes to the schedule. All decisions are made by the tournament director and are non-negotiable and final. 

FOOTNOTE (1)

Head to Head - This breaks ties based on the Record tie breaker (or Points, if points are used) against the tied teams. For example, 3 teams have the same overall record at 4-2 and all 3 of the teams played each other an equal number of times. If one team's record against the other two was 2-0 and another team's was 1-1 and the last was 0-2, this tie breaker would rank them accordingly. If all three teams had identical 1-1 records, this tie breaker would not be used. It should be noted that this tie breaker is completely ignored if all of the teams tied do not play each other an equal number of times. For example if there are 3 teams tied and one team played the other two, but the other two did not play each other, this tie breaker will be ignored (regardless of the outcome of the two games played by the first team).

Goals Allowed - The total of a team's opponent's score. The smallest total wins the tie breaker.

Goal Diff - The differential tie breaker determines the total difference between a team's score versus their opponents'. The largest differential wins the tie breaker.

Head to Head Goal Diff - This breaks ties based on the differential against the teams tied with. For example, if 3 teams have tied, this tie breaker calculates the differential for each team, but only using games where the teams have played each other. It should be noted that this tie breaker is completely ignored if all of the teams tied do not play each other an equal number of times. For example if there are 3 teams tied and one team played the other two, but the other two did not play each other, this tie breaker will be ignored (regardless of the outcome of the two games played by the first team).

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